The Danish Designer Who Built a $1,500/Month Side Hustle From Solitaire
Holger isn’t a startup founder chasing unicorn valuations. He’s a Danish designer-turned-developer who built Online Solitaire — a gaming website featuring Klondike, Spider, and FreeCell — into a side hustle generating $1,500 every month.
A Developer You Wouldn’t Expect
Holger’s background sits at an interesting intersection. Designers think in systems, aesthetics, and user experience. Developers think in architecture, performance, and logic. People fluent in both tend to build products that actually feel good to use — and that distinction matters enormously in a crowded internet.
Online Solitaire reflects that dual fluency. Clean interfaces, intuitive gameplay, no unnecessary complexity layered on top of what should be a simple, enjoyable experience. For a product competing against legacy sites and corporate game portals, that attention to craft became a genuine competitive edge.
Why Solitaire — and Why Now
The search demand for solitaire games — Klondike, Spider Solitaire, and FreeCell — is enormous, consistent, and remarkably immune to trend cycles. People have been playing these games since they shipped with Windows in the early 1990s. They play them on lunch breaks, during commutes, in quiet moments between tasks.
That kind of evergreen demand is rare and valuable. It doesn’t spike with a viral moment and disappear a week later. It persists — month after month, year after year.
Holger identified this early. In a landscape obsessed with novelty, he bet on permanence — and it paid off.
Building for the Player, Not the Algorithm
Online Solitaire was built with the end user front and centre. No mandatory account creation. No aggressive ad overlays. No dark patterns nudging players toward purchases they didn’t come for.
Players who enjoy a smooth, distraction-free experience return. They bookmark the site. They share it. Organic loyalty — built not through push notifications or email funnels, but simply by being the best version of something people already wanted.
The SEO Foundation
Holger treated each game variant as its own traffic opportunity — individual pages, targeted content, and the kind of technical site quality that search engines reward over time. Once established, organic traffic is genuinely passive. It arrives daily without ongoing ad spend or content churn.
The acquisition cost per visitor, at scale, approaches zero.
Turning Traffic Into Revenue
Monetisation follows a straightforward model: display advertising. With hundreds of thousands of monthly sessions, ad networks generate consistent revenue without requiring product sales, subscriptions, or customer support.
Operating costs are minimal. Margins are close to pure. And the asset grows more valuable over time as domain authority compounds. For a side project built by a single person during spare hours, the returns are quietly extraordinary.
The Lesson in Plain Sight
Holger’s story is a reminder that some of the most durable internet businesses are hiding in the most obvious places. Solitaire is not exciting. It is not disruptive. But it is used — constantly, reliably, by an enormous number of people who just want a clean, functional card game.
The builders who can see stable demand where others see a boring niche, and execute with craft where others see no point — those are the ones who end up with something that pays them every month, whether they’re working or not.
For Holger, that something is a solitaire website. Simple as a deck of cards. Surprisingly hard to beat.
Inspired by the original interview on Starter Story.